Flight and Anchor
Flight and AnchorNicole Kornher-Stace

Flight and Anchor (2023)

Nicole Kornher-Stace

Creators: Loved

Young SecOps operatives 06 and 22 were about to be sent out for their first military engagement. Just a few years earlier, they were child refugees of a corporate civil war; Stellaxis modified them into supersoldiers. But 06 and 22 have escaped their prison barracks and entered a city they can barely remember. In the dead of winter, they sleep in an abandoned shipping container and scavenge for resources. The Director of the Stellaxis supersoldier program knows that 06 and 22 are gone, where they are, and that she has no easy way of retrieving them. The Director also knows that if she sends anyone after them, there will be a bloodbath—or at least a great deal of bad press. But all operatives’ days are numbered. 06 and 22 must make a terrible choice: their freedom or each other.

ISBN:
9781616963927
Length:
192 pages

Lists: …

Reviews1

Loved

This is one that I actually really enjoyed not knowing more about the original novel because it was so mysterious you have these mysterious orphan like children showing up and you don't really know their background you don't really know their story. So I would actually argue that this might be a great place to start if you're interested in the full-length novel because I suspect and again I can't confirm this but had I read the original novel it probably would have answered a lot of the questions I had.

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Nicole Kornher-StaceLike everyone else she knows, Mallory is an orphan of the corporate war. As a child, she lost her parents, her home, and her entire building in an airstrike. As an adult, she lives in a cramped hotel room with eight other people, all of them working multiple jobs to try to afford water and make ends meet. And the job she’s best at is streaming a popular VR war game. The best part of the game isn’t killing enemy combatants, though—it’s catching in-game glimpses of SpecOps operatives, celebrity supersoldiers grown and owned by Stellaxis, the corporation that runs the America she lives in. Until a chance encounter with a SpecOps operative in the game leads Mal to a horrifying discovery: the real-life operatives weren’t created by Stellaxis. They were kids, just like her, who lost everything in the war, and were stolen and augmented and tortured into becoming supersoldiers. The world worships them, but the world believes a lie. The company controls every part of their lives, and defying them puts everything at risk—her water ration, her livelihood, her connectivity, her friends, her life—but she can’t just sit on the knowledge. She has to do something—even if doing something will bring the wrath of the most powerful company in the world down upon her.

Why?

What made the match, strongest first

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